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Helsinki, Finland/ 720.883.2165 / Drewgoheenfx@gmail.com

Drew Goheen

EXPERIENCE

Over 13 years of visual effects work in the video game industry has given me the  knowledge and capabilities to create amazing effects that come in on time and within budget.

Remedy Entertainment, Helsinki FInland —

Lead Visual Effects Artist: June 6, 2021 to present

Certain Affinity, ​Austin TX —

Senior Visual Effects Artist: June 1, 2020 - May 1, 2021

Senior VFX artist on title. Primary duties include particle effects, texturing and modeling.

Obsidian Entertainment, ​Irvine CA —

Senior Visual Effects Artist: February 24, 2020 - May 23, 2020 

Senior VFX artist on title. Primary duties include particle effects, texturing and modeling.

turtleRock Studio, ​Lake Forest CA —

Principle Visual Effects Artist: September 1, 2018 - January 31, 2020

Principle VFX artist on new IP title. Primary duties include particle effects, texturing and modeling. Extra duties include concept art, physics sim, particle effects pipeline,  water system, and other misc duties.

Raven Software, Madison, Wisconsin –

Senior Visual Effects Artist: August 28, 2017 - August 28, 2018   

Worked with a staff of five effects artists to help release the COD series, Black Ops 4. Use  proprietary software engine, Radiant, to create game play and cinematic effects.

Arkane Studios, Austin, Texas —

Visual Effects Artist: September 2014 – June 2017 

Main duties included, but not limited to, the creation of particle sprites, textures, modeling, animation and data entry work. As a member of a small team, many hats were worn to help ship the game, Prey (2017).Other duties included concept art, weapon design, prop design, bug entries and performance testing. 

BattleCry Studios, Austin, Texas —

Primary Effects Artist: May 2013 – September 2014 

Duties on the game, BattleCry, included working with the art & design team to facilitate their needs. Also worked closely with Crytek’s particle engine developer and internal tools programmers to refine the particle editor. 

Petroglyph Studios, Las Vegas, Nevada —

Lead Artist and Senior VFX Artist: April 2012 – April 2013 

Victory! - Pre-production  Particle effects created using studio's proprietary software. Created an art style guide, pre-production concept art. Texture works created for particle effects, tactical UI, tactical game play and prop objects. 

End of Nations  Created explosions, Photoshop textures, 3D meshes and data entry. 

NetDevil/LEGO Studios, Louisville, Colorado —

Visual Effects Artist: February 2009 – November 2011

Worked on the AAA title,  Lego Universe, where duties included particle effects, mesh effects, shader effects, light animation and modeling.  

EDUCATION

Art Institute of Colorado, Denver Colorado — Bachelors of Arts - 2010                                               Visual Effects and Motion Graphics

WORK ACHIEVEMENTS 

Commonly known amongst peers for staying current with industry trends and developments. Established reputation for creating unique, one-of-a kind effects that are delivered on time and within budget, project after project. 

Skills

Unreal Engine 4,  Houdini,  Vector Ray Gen, CryEngine, Photoshop, Substance Designer, AfterEffects, Maya, Premiere, Quixel, XNormals, Vertex Chameleon, Radiant (C.O.D. In-House Engine), XML, Excel, Word, Perforce, Jira, Hansoft.