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Helsinki, Finland/ 720.883.2165 / Drewgoheenfx@gmail.com
Drew Goheen
EXPERIENCE
Over 13 years of visual effects work in the video game industry has given me the knowledge and capabilities to create amazing effects that come in on time and within budget.
Remedy Entertainment, Helsinki FInland —
Lead Visual Effects Artist: June 6, 2021 to present
Certain Affinity, Austin TX —
Senior Visual Effects Artist: June 1, 2020 - May 1, 2021
Senior VFX artist on title. Primary duties include particle effects, texturing and modeling.
Obsidian Entertainment, Irvine CA —
Senior Visual Effects Artist: February 24, 2020 - May 23, 2020
Senior VFX artist on title. Primary duties include particle effects, texturing and modeling.
turtleRock Studio, Lake Forest CA —
Principle Visual Effects Artist: September 1, 2018 - January 31, 2020
Principle VFX artist on new IP title. Primary duties include particle effects, texturing and modeling. Extra duties include concept art, physics sim, particle effects pipeline, water system, and other misc duties.
Raven Software, Madison, Wisconsin –
Senior Visual Effects Artist: August 28, 2017 - August 28, 2018
Worked with a staff of five effects artists to help release the COD series, Black Ops 4. Use proprietary software engine, Radiant, to create game play and cinematic effects.
Arkane Studios, Austin, Texas —
Visual Effects Artist: September 2014 – June 2017
Main duties included, but not limited to, the creation of particle sprites, textures, modeling, animation and data entry work. As a member of a small team, many hats were worn to help ship the game, Prey (2017).Other duties included concept art, weapon design, prop design, bug entries and performance testing.
BattleCry Studios, Austin, Texas —
Primary Effects Artist: May 2013 – September 2014
Duties on the game, BattleCry, included working with the art & design team to facilitate their needs. Also worked closely with Crytek’s particle engine developer and internal tools programmers to refine the particle editor.
Petroglyph Studios, Las Vegas, Nevada —
Lead Artist and Senior VFX Artist: April 2012 – April 2013
Victory! - Pre-production Particle effects created using studio's proprietary software. Created an art style guide, pre-production concept art. Texture works created for particle effects, tactical UI, tactical game play and prop objects.
End of Nations Created explosions, Photoshop textures, 3D meshes and data entry.
NetDevil/LEGO Studios, Louisville, Colorado —
Visual Effects Artist: February 2009 – November 2011
Worked on the AAA title, Lego Universe, where duties included particle effects, mesh effects, shader effects, light animation and modeling.
EDUCATION
Art Institute of Colorado, Denver Colorado — Bachelors of Arts - 2010 Visual Effects and Motion Graphics
WORK ACHIEVEMENTS
Commonly known amongst peers for staying current with industry trends and developments. Established reputation for creating unique, one-of-a kind effects that are delivered on time and within budget, project after project.
Skills
Unreal Engine 4, Houdini, Vector Ray Gen, CryEngine, Photoshop, Substance Designer, AfterEffects, Maya, Premiere, Quixel, XNormals, Vertex Chameleon, Radiant (C.O.D. In-House Engine), XML, Excel, Word, Perforce, Jira, Hansoft.